![]() ![]() Added 19 new generic government reforms for Monarchies. Added a new government tier for Monarchies, Republics and Theocracies which is about the economics in your state (12 unique government reforms in total). Added a new government tier for Monarchies, Republics and Theocracies which is about the position of religion in your state (30 unique government reforms in total). The old Lübeck mission tree included in Emperor DLC is now available for the tags of Hamburg and Bremen. Implemented a new mission tree for Lübeck with 36 unique missions for the base game. You can read how to revert your game version here!Īs always, please report any issues in our bug report forum or submit a support ticket. Deal with it.As usual - we strongly recommend that you finish off any ongoing saves you have in 1.33.x before updating your game. So I feel like AI behaviour should have more priority in the game's design, considering just how much AI countries affect the player.īyzantium is the Roman Empire. Keep in mind that most players (~95% from what I saw in a poll) play the game in singleplayer mode, and in singleplayer all but one of the countries on the map are controlled by the AI, with only one country being controlled by a human. So it means that as long as AI Portugal is too stupid to build 100% FL of ships, it won't get a free tradepost in Goa later on, sadly. Again, with that Portuguese mission - it leads down to a mission which gives Portugal Goa for free. The year thing (meaning that AI could automatically complete missions if the game reaches a certain year) could prevent AI countries from getting stuck on some key parts of their mission trees and not progressing further down for the rest of game. So, as to the example with the Portugal mission - if Portugal is controlled by an AI, then the requirements would change to: either: has 50% of naval force limit, or the year is, let's say, 1480. To fix it either teach the AI to complete its missions properly (this would probably be hard to do I guess) or, the easier option - make missions requirements easier for the AI - this would be very easy to do, considering that I, a person with almost no programming knowledge, who mods EU4 basically only by looking at the base code and the EU4 wiki, has managed to do it. For example, let's look at Portugal - they have missions to conquer Mozambique (they did so irl in the late 15th century), but to get to that mission Portugal needs to complete a mission, which requires it to have its navy up to 100% of the force limit - and the AI is too stupid to do it for some reason? Or there's an issue where the Austrian AI is too cowardly to attack and PU Bohemia even if they get the PU CB. playtested enough? What I mean by that is that AI countries are often too stupid to progress down their missions trees. so maybe I just love your game so much), but I feel like the new content wasn't. The stuff you've been making for the past year or so has been amazing (tbh I've only started playing in 1.33. There's also another thing - I feel like you should really tailor the missions more to the AI. really added to the replayability of EU4 in general and made countries, especially ones lacking more flavour, a bit more interesting to check out.Īnd btw, did anyone else also notice the "sell crownland", 'summon the diet" and "seize crownland" reminders in one of the screenshots? Nice qol change Great Dev Diary as always! Apart from the cool missions, it would also be really nice if you added even more unique government reforms (and maybe some more events?), even unrelated to the Middle East, but to countries all around the world as part of the free 1.36. Therefore, there will be a mission about fully restoring it: The House of Wisdom's enduring legacy lies in its role in preserving and transmitting knowledge, which later influenced the European Renaissance and the broader development of human civilization. Scholars from various backgrounds gathered there to engage in scholarly pursuits, making significant advances in fields like astronomy, mathematics, medicine, and philosophy. Established during the Abbasid Caliphate in the 8th and 9th centuries, it continued to flourish into later centuries, being a hub of learning, translating, and preserving ancient Greek, Persian, and Indian texts, contributing significantly to the Islamic Golden Age. The House of Wisdom in Baghdad was a renowned center of scholarship and intellectual activity in the Islamic world. The first option of the event will grant some prosperity over time in the entire state as well as some reduction to local autonomy among other minor rewards.Īnother highlight of the Aq Qoyunlu conquest path is “The House of Wisdom”. ![]()
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